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IObservable< Collider > | OnTriggerEnterAsObservable () |
| OnTriggerEnter is called when the Collider other enters the trigger.
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IObservable< Collider > | OnTriggerExitAsObservable () |
| OnTriggerExit is called when the Collider other has stopped touching the trigger.
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IObservable< Collider > | OnTriggerStayAsObservable () |
| OnTriggerStay is called once per frame for every Collider other that is touching the trigger.
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IObservable< Unit > | AwakeAsObservable () |
| Awake is called when the script instance is being loaded.
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IObservable< Unit > | StartAsObservable () |
| Start is called on the frame when a script is enabled just before any of the Update methods is called the first time.
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IObservable< Unit > | OnDestroyAsObservable () |
| This function is called when the MonoBehaviour will be destroyed.
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◆ RaiseOnCompletedOnDestroy()
override void UniRx.Triggers.ObservableTriggerTrigger.RaiseOnCompletedOnDestroy |
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The documentation for this class was generated from the following file:
- ObservableTriggerTrigger.cs