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IObservable< Unit > | OnMouseDownAsObservable () |
| OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
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IObservable< Unit > | OnMouseDragAsObservable () |
| OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.
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IObservable< Unit > | OnMouseEnterAsObservable () |
| OnMouseEnter is called when the mouse entered the GUIElement or Collider.
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IObservable< Unit > | OnMouseExitAsObservable () |
| OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.
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IObservable< Unit > | OnMouseOverAsObservable () |
| OnMouseOver is called every frame while the mouse is over the GUIElement or Collider.
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IObservable< Unit > | OnMouseUpAsObservable () |
| OnMouseUp is called when the user has released the mouse button.
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IObservable< Unit > | OnMouseUpAsButtonAsObservable () |
| OnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.
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IObservable< Unit > | AwakeAsObservable () |
| Awake is called when the script instance is being loaded.
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IObservable< Unit > | StartAsObservable () |
| Start is called on the frame when a script is enabled just before any of the Update methods is called the first time.
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IObservable< Unit > | OnDestroyAsObservable () |
| This function is called when the MonoBehaviour will be destroyed.
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◆ RaiseOnCompletedOnDestroy()
override void UniRx.Triggers.ObservableMouseTrigger.RaiseOnCompletedOnDestroy |
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The documentation for this class was generated from the following file:
- ObservableMouseTrigger.cs