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IObservable< Collision > | OnCollisionEnterAsObservable () |
| OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
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IObservable< Collision > | OnCollisionExitAsObservable () |
| OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
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IObservable< Collision > | OnCollisionStayAsObservable () |
| OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider.
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IObservable< Unit > | AwakeAsObservable () |
| Awake is called when the script instance is being loaded.
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IObservable< Unit > | StartAsObservable () |
| Start is called on the frame when a script is enabled just before any of the Update methods is called the first time.
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IObservable< Unit > | OnDestroyAsObservable () |
| This function is called when the MonoBehaviour will be destroyed.
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◆ RaiseOnCompletedOnDestroy()
override void UniRx.Triggers.ObservableCollisionTrigger.RaiseOnCompletedOnDestroy |
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The documentation for this class was generated from the following file:
- ObservableCollisionTrigger.cs