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IObservable< Collision2D > | OnCollisionEnter2DAsObservable () |
| Sent when an incoming collider makes contact with this object's collider (2D physics only).
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IObservable< Collision2D > | OnCollisionExit2DAsObservable () |
| Sent when a collider on another object stops touching this object's collider (2D physics only).
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IObservable< Collision2D > | OnCollisionStay2DAsObservable () |
| Sent each frame where a collider on another object is touching this object's collider (2D physics only).
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IObservable< Unit > | AwakeAsObservable () |
| Awake is called when the script instance is being loaded.
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IObservable< Unit > | StartAsObservable () |
| Start is called on the frame when a script is enabled just before any of the Update methods is called the first time.
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IObservable< Unit > | OnDestroyAsObservable () |
| This function is called when the MonoBehaviour will be destroyed.
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◆ RaiseOnCompletedOnDestroy()
override void UniRx.Triggers.ObservableCollision2DTrigger.RaiseOnCompletedOnDestroy |
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The documentation for this class was generated from the following file:
- ObservableCollision2DTrigger.cs