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void | PlayAudioAt (Transform parentTargetingSystemTransform, float3 positionToSpawn, ActionsTemplateTriggerActionElement actionsElement, MonoBehaviour owner) |
| Reserve pool item for playing audio from the pool of game objects containing audiosource More...
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void | PlayAudioAt (Transform parentTargetingSystemTransform, float3 positionToSpawn, AudioClip audioClip, bool unparentFromSource, float volume, float spatialBlend, MonoBehaviour owner) |
| Reserve pool item for playing audio from the pool of game objects containing audio source More...
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void | PlayAudioAt (Transform parentTargetingSystemTransform, float3 positionToSpawn, AudioSource audioSource, bool unparentFromSource, MonoBehaviour owner) |
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◆ PlayAudioAt() [1/2]
void Plugins.GeometricVision.TargetingSystem.Code.Audio.AudioPoolManager.PlayAudioAt |
( |
Transform |
parentTargetingSystemTransform, |
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float3 |
positionToSpawn, |
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ActionsTemplateTriggerActionElement |
actionsElement, |
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MonoBehaviour |
owner |
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) |
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Reserve pool item for playing audio from the pool of game objects containing audiosource
- Parameters
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parentTargetingSystemTransform | Usually the targeting system calling to spawn targeting effects |
positionToSpawn | |
actionsElement | |
owner | |
◆ PlayAudioAt() [2/2]
void Plugins.GeometricVision.TargetingSystem.Code.Audio.AudioPoolManager.PlayAudioAt |
( |
Transform |
parentTargetingSystemTransform, |
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float3 |
positionToSpawn, |
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AudioClip |
audioClip, |
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bool |
unparentFromSource, |
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float |
volume, |
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float |
spatialBlend, |
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MonoBehaviour |
owner |
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) |
| |
Reserve pool item for playing audio from the pool of game objects containing audio source
- Parameters
-
parentTargetingSystemTransform | Usually the targeting system calling to spawn targeting effects |
positionToSpawn | |
audioClip | |
unparentFromSource | |
volume | |
spatialBlend | |
The documentation for this class was generated from the following file: