Targeting System 2.0.0
Plugin for multipurpose targeting and visual effects.
Plugins.GeometricVision.TargetingSystem.Code.TargetingSystemSettings Struct Reference

Static Public Attributes

const string RunnerName = "TargetingSystemsRunner"
 
const int MaximumAmountOfTargetingSystemGroups = 64
 
const int MaximumAmountOfBitsInBitMask = 32
 
const string HeaderImagePath
 
const string NewActionsAssetForTargetingPath
 
static int MaxTargets = 15000
 
static int MaxChunks = 600
 
const int TargetChunkSize = 100
 
static int DebugLoggingTargetingSystemIndex = 151
 
const bool UseFixedUpdate = false
 
static int DefaultAudioPoolSize = 100
 
const string AudioPoolBaseName = "audioPool"
 
const string AudioPoolParentName = AudioPoolBaseName +"Parent"
 
const string AudioPoolItemName = AudioPoolBaseName +"PItem"
 
static readonly Vector3 DefaultTransformLocation = new(0,-100,0)
 
const float DefaultTargetingDistance = 500
 

Member Data Documentation

◆ HeaderImagePath

const string Plugins.GeometricVision.TargetingSystem.Code.TargetingSystemSettings.HeaderImagePath
static
Initial value:
=
"/Plugins/GeometricVision/TargetingSystem/Editor/UI/Images/GeoVisionTargeting.png"

◆ NewActionsAssetForTargetingPath

const string Plugins.GeometricVision.TargetingSystem.Code.TargetingSystemSettings.NewActionsAssetForTargetingPath
static
Initial value:
=
"Assets/Plugins/GeometricVision/TargetingSystem/NewActionsAssetForTargeting.asset"

The documentation for this struct was generated from the following file: