Targeting System 2.0.0
Plugin for multipurpose targeting and visual effects.
Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator Interface Reference
Inheritance diagram for Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator:
Plugins.GeometricVision.TargetingSystem.Code.GameObjects.ImplementationsGameObjects.GameObjectTargetCreator

Public Member Functions

void SetRunner (TargetingSystemsRunner runner)
 
int CountSceneObjects ()
 Counts all the scene objects in the current active scene. Not including objects from other scenes. More...
 
void CheckSceneChanges ()
 Checks if there are new game objects or entities on the scene and then updates the situation. More...
 
void CheckSceneChanges (GV_TargetingSystem gvTargetingSystem)
 Checks if there are new game objects or entities on the scene and then updates the situation. More...
 

Member Function Documentation

◆ CheckSceneChanges() [1/2]

void Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator.CheckSceneChanges ( )

Checks if there are new game objects or entities on the scene and then updates the situation.

Implemented in Plugins.GeometricVision.TargetingSystem.Code.GameObjects.ImplementationsGameObjects.GameObjectTargetCreator.

◆ CheckSceneChanges() [2/2]

void Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator.CheckSceneChanges ( GV_TargetingSystem  gvTargetingSystem)

Checks if there are new game objects or entities on the scene and then updates the situation.

Implemented in Plugins.GeometricVision.TargetingSystem.Code.GameObjects.ImplementationsGameObjects.GameObjectTargetCreator.

◆ CountSceneObjects()

int Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator.CountSceneObjects ( )

Counts all the scene objects in the current active scene. Not including objects from other scenes.

Returns

Implemented in Plugins.GeometricVision.TargetingSystem.Code.GameObjects.ImplementationsGameObjects.GameObjectTargetCreator.


The documentation for this interface was generated from the following file: