Targeting System 2.0.0
Plugin for multipurpose targeting and visual effects.
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Public Member Functions | |
void | SetRunner (TargetingSystemsRunner runner) |
int | CountSceneObjects () |
Counts all the scene objects in the current active scene. Not including objects from other scenes. More... | |
void | CheckSceneChanges () |
Checks if there are new game objects or entities on the scene and then updates the situation. More... | |
void | CheckSceneChanges (GV_TargetingSystem gvTargetingSystem) |
Checks if there are new game objects or entities on the scene and then updates the situation. More... | |
void Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator.CheckSceneChanges | ( | ) |
Checks if there are new game objects or entities on the scene and then updates the situation.
Implemented in Plugins.GeometricVision.TargetingSystem.Code.GameObjects.ImplementationsGameObjects.GameObjectTargetCreator.
void Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator.CheckSceneChanges | ( | GV_TargetingSystem | gvTargetingSystem | ) |
Checks if there are new game objects or entities on the scene and then updates the situation.
Implemented in Plugins.GeometricVision.TargetingSystem.Code.GameObjects.ImplementationsGameObjects.GameObjectTargetCreator.
int Plugins.GeometricVision.TargetingSystem.Code.Interfaces.ITargetCreator.CountSceneObjects | ( | ) |
Counts all the scene objects in the current active scene. Not including objects from other scenes.
Implemented in Plugins.GeometricVision.TargetingSystem.Code.GameObjects.ImplementationsGameObjects.GameObjectTargetCreator.