◆ CreateTargetingSystem()
GameObject Plugins.GeometricVision.TargetingSystem.Code.TargetingSystemFactory.CreateTargetingSystem |
( |
Vector3 |
startingPosition, |
|
|
Quaternion |
rotation, |
|
|
List< GeometryType > |
geoTypes, |
|
|
bool |
debugModeEnabled |
|
) |
| |
Factory method for building up Geometric vision plugin on a scene via code
By default GeometryType to use is objects since plugin needs that in order to work
- Parameters
-
startingPosition | |
rotation | |
geoTypes | |
debugModeEnabled | |
- Returns
The documentation for this class was generated from the following file:
- TargetingSystemFactory.cs