Targeting System 2.0.0
Plugin for multipurpose targeting and visual effects.
Plugins.GeometricVision.TargetingSystem.Code.TargetingSystemFactory Class Reference

Public Member Functions

 TargetingSystemFactory (GeometryDataModels.FactorySettings settings)
 
void CreateTargetingSystemRunner (GV_TargetingSystem targetingSystem)
 
GameObject CreateTargetingSystem (Vector3 startingPosition, Quaternion rotation, List< GeometryType > geoTypes, bool debugModeEnabled)
 Factory method for building up Geometric vision plugin on a scene via code More...
 
void InitGameObjectBasedSystem (bool gameObjectBasedProcessing, GV_TargetingSystem targetingSystem)
 

Properties

GeometryDataModels.FactorySettings Settings [get, set]
 

Member Function Documentation

◆ CreateTargetingSystem()

GameObject Plugins.GeometricVision.TargetingSystem.Code.TargetingSystemFactory.CreateTargetingSystem ( Vector3  startingPosition,
Quaternion  rotation,
List< GeometryType >  geoTypes,
bool  debugModeEnabled 
)

Factory method for building up Geometric vision plugin on a scene via code

By default GeometryType to use is objects since plugin needs that in order to work

Parameters
startingPosition
rotation
geoTypes
debugModeEnabled
Returns

The documentation for this class was generated from the following file: