Who I am?

As a developer specialized in 3D graphics and programming, I have a passion for technology, art, and business. While my professional work often centers on 3d- and simulation applications development, I also do use some of my freetime on plugins/tools and games development.

 

In both my career and free time, I'm driven by the idea that some of the work I do can help people out and result in better tools and games.

Page Updated: 7/24



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Years of 3d graphics
Started 3D graphics with Maya 2.0. Later started my journey with Modo 7.1. I have tried many others.

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Years of programming
Started with scripting and hacking things together. From there it evolved in to a software development. I have a degree in software engineering.

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years of in work experience
From start up to corporate life. From content developer/script wizard to programmer.
Work

My work has evolved around 3D-graphics/tools/automation/games.

Technologies

Things I have been working with(content, programming, software and design)

I have tried a lot of things in my travels to be a great developer. I can't say I'm the master of everything. I wish I could. I'm mostly interested in new tool technologies and everything or anything that gets a job done.

 

So here is the list:

Programming:
Java, c#, c, c++, Python, Javascript, react, Rust

Computer grapics:
Soft and hard surface modeling.
Retopology(With modo and z-brush).
Digital and vr-Sculpting(modo, z-brush and Kodon)[/list_item]
All kinds of texturing(Substance designer/painter, quixel, photshop).
Cloths and patterns with marvelous designer.
Unity 3d for game projects.

Full list of Software: Maya, Modo, some 3ds max, blender, some z-brush, photoshop, video editing, Unity 3d, x-normal, Kodon, Marvelous designer, tilt brush, little bit unreal engine, substance designer, substance painter, general applications, tons of different kind of plugins. 

Web:
Nodejs, js, react and full stack. WordPress.

Data Mining:
Python, pandas, Rapid Miner(some data mining)
Robot Framework

Digital drawing
Animation Maya, Modo, Unity
Create game ready assets, Assets that are ready for development or sale, With all the goodies made in the game engine(Asset store)
Video editing(Combustion, Premiere, Blender, openshot)
Some Image editing and drawing(mostly photoshop)

GameDesign
Core loops, monetization and game design documents.

AI:
Copilot, chatgpt, Topaz gigapixel, deep mind.