Who I am?

As a developer specialized in 3D graphics and programming, I have a multifaceted passion for technology, art, and business. While my professional work often centers on 3d- and simulation applications development, I also do use some of my freetime on plugins and games development.

 

In both my career and free time, I'm driven by the belief that technology has the power to enrich lives by offering new and transformative experiences.

Page Updated: 10.2023


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Years of 3d graphics
Started 3D graphics with Maya 2.0. Later started my journey with Modo 7.1. I have tried many others.

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Years of programming
Started with scripting and hacking things together. From there it evolved in to a software development. I have a degree in software engineering.

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years of in work experience
From start up to corporate life. From content developer/script wizard to programmer.
My mission

I'm on my mission to create awesome games and provide experiences no one else can. I have my projects, but it does not stop me from working on other great projects.

Especially, if there is fortune, glory and a lot of joy. If you watch my showreel you can see what kind of work I like to do on my freetime. Maybe that can give some ideas on where I could fit in. Pretty much anything related to vr, ar, 3D, unity and c#

Technologies

Things I have been working with(content, programming, software and design)

I have tried a lot of things in my travels to be a great developer. I can't say I'm the master of everything. I wish I could. I'm mostly interested in new tool technologies and everything or anything that gets a job done.

 

So here is the list:

Java, c#, c, c++, Python, Javascript, Linq, Unirx
Creating all kinds of 3D models

Core loops, monetization and game design documents(I can send them via email if requested)
Retopology(With modo and z-brush)
Digital and vr Sculpting(modo, z-brush and Kodon)[/list_item]
All kinds of texturing(Substance designer/painter, quixel, photshop)
Cloths and patterns with marvelous designer
Unity 3d game projects

Software: Maya, Modo, some 3ds max, some z-brush, photoshop, video editing, Unity 3d,x-normal, Kodon, Marvelous designer, tilt brush, Some unreal engine, substance designer, substance painter, general applications, tons of different kind of plugins. 

Nodejs and full stack(multiplayer school project)
Python, pandas, Rapid Miner(some data mining)

Robot Framework

Digital drawing
Animation Maya, Modo, Unity
Create game ready assets, Assets that are ready for development or sale, with all the goodies made in the game engine(Asset store)
Data mining (rapid miner)
video editing(Combustion, Premiere, Blender, OpenShot <- is buggy) Thininking of trying Nuke
Some Image editing and drawing(mostly photoshop)